A rise of smartphones has shaped the demand for mobile app development. Currently, iOS app development is the one who is ruling the market, along with that many people aspire to become iOS developer. So let’s take a look at how iOS app development has shaped up over the years and on what other factors made it the most popular platform for app development.
So below are the given iOS development over the past years:
Introduction of Swift at WWDC 2014 is the most significant change in iOS development over the last eight years. Where Swift was a real surprise for a developer because now they don’t have to learn objective C, Swift is just way better, and now it has become a primary programming language for developing any iOS apps. Swift has helped in compiling lesser time, Xcode integration, code-breaking changes, etc. So if we compare with objective C times, iOS development has become more accessible and influential.
Memory management is an essential application especially in iOS apps which has memory and other constraints. Where it refers to ARC (Automatic Reference Counting) and MRC reference types and value types. Where the Swift uses Automatic Reference Counting (ARC) which is the conceptually same thing in Swift as it is objective C where ARC keep track of a strong reference to an instance of classes and increases or decreases their reference count accordingly. So, when you assign the instance of classes to constant, properties and variable. It deallocates memory to which is used by objects which reference count got down to zero. So, the ARC does not increase or decrease the reference count of clue type because when assigned these are copied by default and then if you don’t specify, then all the reference will appear because of strong references. So ARC is a compile-time feature which inserts the reference counting code automatically so in most cases you don’t have to deal with that anymore.
Auto layout is a constraint-based layout system which allows iOS developer to create an adaptive interface which response appropriately to changes in screen size and device orientation. So in implementing the auto layout was easy before in the early days of iOS development because there was just one screen size to work pixel perfect. As time passed there were more and more screen sizes came such as iPhone 5, 6 and 6 plus along with that different iPad sizes has also come which clearly showed that it was not possible to handle this with the original layout system. So Apple introduced auto layout which was already in use for Mac operating system development where it is powerful and a bit of complexity. So with the introduction of stack view and the possibility of auto mix layout and auto resizing masks made auto layout easy and then eventually constraint layout came as well.
Every major tech company in their keynote indicates that the augmented reality and iOS are taking the lead. So with the launch of ARKit developer have all the necessary tools for making the most of the new technology. Which also means, contrary to what many believe, Pokémon Go wasn’t an exception, but a stepping stone to a new age of mobile apps will go mainstream next year.
IOS ecosystem has grown massively over the years there are more than 1.3 billion active iOS devices out there so that you can access one of the most significant and most important software in the world. Therefore iOS development used to be known as the gimmick, but now it has become a serious business, which not only holds the right customer market but the right business market as well. As many companies have their own in house iOS app developers to support their business process where 8 years ago the case was entirely different. So it is sure short that the iPhone was already a big success but how big the ecosystem will become was not predictable.
So for wrapping up above given are the iOS development where App Store, iTunes, and iCloud growing massively growing over the years. Which also shows that the platforms are very vibrant which will not stop in the next coming years.
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